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For our Mordheim games I made a themed terrain representing a ruined city. For this I made terrain tiles which are displayed on this page.
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| | A first finished tile!
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| | The second tile has a lot of sand
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| | A third tile with lots of flagstones
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| | The fourth tile has some of the new mordheim flagstone tiles
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| Enough! No more playing Mordheim on a green gaming board. Well, in Mordheim it could be appropriate, with tons of Wyrdstone lying around, bun in general it is inacceptable. So a reasonable alternative has to be built. But what floors do we use for Mordheim? On one side, streets with flagstone floors on the other side broken and burned areas with yellow grass. This should give Mordheim a dark and sinister feeling.
After some calculating and the obligatory pilgrimage to the craft store came the interesting part: The board tiles consist of 3 different molds: flagstone floor, cobblestone floor and normal floor tiles. To fill a 40x40cm tile with flagstone floor I have to cast it 26 times. Hmm. If I combined the different techniques and used sand as well (no casts at all!) I should be able to get the number of castings to reasonable dimensions. (26 times...) Later, I added wodden areas from the wooden floor mold as well.
An important feature of the board is that it is completly flat. This might not add to character but sure helps to keep your miniature upright. It also adds to flexibility. I wanted to add lots of little details to the earthen areas, skeletons, branches, wooden doors, skulls, weapons and other things - these ares had to be as flat as possible, too.
After the first test game our experts discovered that it was fairly easy to guess distances on a board that is composed of 1x1" tiles. So I left the normal floor tiles out and went back to flagstone, cobblestone and wooden floors. Flagstone must be assembled in a way that does not form an easily recognizable pattern.
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| | Designing the harbor
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| The idea for a harbor came when I looked at the structure of the HirstArts fieldstone pieces. It remided me somehow of a landing stage - and ho! - the idea for a harbor was born.
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| | The harbor
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| | The harbor
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| | River section
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| | Assembling the river section
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| With a harbor some river sections cannot be wrong. Thw width of the river gave me something to think of, a wider river would give an interesting bridge ensemble, but the question arose, would such a terrain be gaming-friendly? So I settled with a narrower river, about 10-15cm wide.
Every river segemnt has at least one bridge assembled with it. A gaming board with areas that are impossible or hard to reach (which is practically the same) would lead to a one-sided game. All bridges are modular, they can be taken out and replaced with a railing section. Additionally this allows for some interchangabilty at game setup, I planned to make different bridges in different styles. The railings come off, too, this helps with storage. |
| | River segment with bridge
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| | Same river segment without bridge
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| | The railing can be taken off!
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| | Assembling the second tile
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