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| | Designing the caves
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| | Cutting the foam
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| The cave system was inspired by Ainstys Yakkum Mine. I was hunting for some dungeon terrain when I found it. I liked the idea of narrow passageways very much. First I thought of including some wooden plank pieces but changes my mind after playing aroung with some test pieces and so instead made a cave terrain.
To be abel to move the models better I chose a lower height for the cave walls: 3cm. It is a workable compromise between usability and aestetics, tests with a 5cm high cave wall tile proved the models to be quite hard to access.
The cave system should give the impression of narrow twined passageways, where there is not much room for fancy maneuvering and characters have to move in a line. So I designed it to be too narrow for models on monster bases and mounted models.
The cave was build from blue insulation foam (originally it was intendet to be used as a sound insulation unter the floor) that was cut to pieces. I found blue foam to be worked more easily with a knife than the white stuff which tends to turn into thousands of small white electrostatic grains.
The stone effect can be obtained by cutting vertical scores in the foam and then horizontal stripes. (compare HirstArts Tips und Tricks 9 Page) After this, it can be painted in grey colors - that's it! I was surprised myself how easy it is!
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| | Standard tile straight
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| | Standard tile straight
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| The cace consists of 5x5" tiles that can be arranged to any gaming board desired. Standard tiles are such that are 5x5" large and have no special functionalities as stairs, entries or such.
Standard tiles are grouped in categories how they restrict movement in the cave.
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| | Standard tile curve
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| | Standard tile curve
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| | Standard tile t-junction
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| | Standard tile t-junction
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| | Standard tile junction
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| | Entry / Exit
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| | Complex junction
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| | Complex junction
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