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Mordheim Dungeon System
Our Mordheim dungeon system has 3 stilistically different components:
  • Dungeon:
    The tiles for the dungeon are capacious and expansive if compare to the other settings. They form a ramified and easily accessible dungeon terrain and contain many stilistically different but easily combinable parts.
  • Sewer system:
    The sewer system is narrower than the dungeon since it constist of a very strict building scheme where the structure is always the same. The walkways are narrow and there are movement penalties if a model crosses the water section.
  • Cave:
    The cave is very tight, allowing movement only in specific directions. The player has no possibility of arranging models to fit. The cave has been built on purpose to be to small for models on monster bases or cavalry.
Dungeon
Standard tile straightStandard tiles curveStandard tiles t-junctionStandard tiles junctionEntry / ExitDungeon heartSkull bridge
Up level roomTreasure roomJailCrypt
 
Caves
Standard tile straightStandard tiles curveStandard tiles t-junctionStandard tiles junctionEntry / ExitComplex junction
 
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